A downloadable game

The prelude to the third story...

Yeonseul and Hyeyoon met various water gods and spirit creatures...

Yeonseul fainted for a moment, then woke up. Since Enter Sangbian Island a rather heavy mission and identification of the cause, the duel was somewhat unreasonable.

“Except for the god of the sea, everything was fine in its own way.”

"Shinjike gave me a sense of being elegant and lonely somewhere, and Hae-gwi seemed like a gentle man with strong strength in a rough battlefield."

“Of course, both of you are trustworthy.”

“But how to help... I can't help but feel anxious because I don't know what will happen if I go to Sangbian Island...”

Then, in a daze, I looked towards the shore from inside the shrine. Under the deep blue sky, the moon was shining brightly, and the seawater reflected the moonlight softly.

“There is a moon as big as that in this place... I like it because it is moderately bright and not dazzling.”

The tremendous tension and anxiety before the big event calmed down little by little while watching the moon and listening to the sound of the sea.

Hyeyoon also fainted and got up. The shrine where Hyeyoon is located is deeper inland than Yeonseul's shrine, so the seawater is not visible. There is only a thin stream.

“Imoogi..? pal?"

I was still in the temple, dazed and dazed, as if it was still sudden.

After a daze, I came out of the shrine and looked at the moon.

The soft moonlight and the sounds of insects and streams seemed to calm Hyeyoon's heart.

"Shinjike-nim... Hae-gwi-nim..."

“Am I the right person for the job… I don’t know…”

Hye-yoon lacks confidence. But someday someone has to do it. Besides, there are colleagues who will come together.

"okay. There was also Yeon-seul... Would you think that the grace I received was repaid with help? I'm glad I don't get sick...”

It was as if the various environments around her were comforting and encouraging Hyeyoon, who thought of herself as weak. I can't help but feel anxious...


Steam Demo Link : https://store.steampowered.com/app/1954680/____3


How to play the game

1. Common Mode

Avoid and shoot down the attacks of various henchmen that appear for a certain amount of time whenever you enter each chapter!

After a certain amount of time, the boss comes out, talks to the player, and starts a duel with the player.

Beat the boss to enter the next chapter or view the endings!

2. Boss Rush Mode

It is a mode that can be unlocked by breaking it once, regardless of the number of times (within a limited number of times) connecting the normal mode to the difficulty level.

There are no henchmen spawning in this mode, and no dialogue with the boss.

And, it comes out a little stronger than the boss in normal mode!

Only, if you duel with the boss and beat the boss, you go to the next chapter or the game ends right away!

(There is no separate ending in this mode.)

3. Achievements

The fun of clearing the 23 achievements in the game has also been added!

Game control keys

(If there is no separate guide key, the key will be used.)

Back: X, Esc

Menu/Weapon Selection: Z, Enter

Menu/character movement: arrow keys (if you press Shift for a character, it moves slowly)

Fire weapon, talk to boss: Z

Use Bomb, skip boss dialogue: X

Fire special bullets (when the gauge is maxed out): C

Pause menu: Esc



2023/04/29 - Demo Ver 0.01 Update

1. In the beginning of the tutorial, if you press the pause (Esc key) when the character's self-talk appears as a subtitle, it has been fixed that the self-talk was not visible because it was overlapped in the pause menu.
2. As a reorganization of the tutorial system, the ability to enter the tutorial directly from the main game screen has been deleted.


2023/05/17 - Demo Ver 0.02 Update

1. I applied all the numbers in the play UI with my own font.
(I made it myself, but it's all just numbers and a few symbols.) (+I applied gradients and outlines to the font I made.)
2. English was used next to Korean or Japanese, so only English was used.
3. Added words to display health, special ammo, and boss bonus time limit.
4. Changed the energy count display from number to picture count.
5. Moved the score from the top center to the bottom left. (+ Moved the item window slightly to the right.)
6. Moved health, number of items, special ammo gauge, and energy from the bottom left to the top left to center.
7. The gauges for health and special bullets have been changed to be more noticeable.
8. The difficulty indicator in the upper left corner was removed, and the difficulty indicator was displayed when paused.

2023/05/24 - Demo Ver 0.03 Update

1. The UIs (player health, energy count, and special ammo gauges) that were located in the upper left-center of the gameplay screen have been merged into a single UI in the upper left corner.

2. When the special bullet gauge reaches its maximum value (100), the color of the gauge blinks and the [Full!!] image blinks as well.

This is a link where you can check the above changes.
https://twitter.com/ghktnqnsl/status/1658374191534718981
https://twitter.com/ghktnqnsl/status/1658374661372252165
https://twitter.com/ghktnqnsl/status/1658472725265154050


2023/06/04 - Demo Ver 0.04 Update

1. Improving cloud and Tree images within the field

2. Replace the sea image in the field with a mountain image

3. Added black and white breaking animation

4. Adjusted the summoning interval of special henchmen during the boss fight + Adjusted the attack pattern of 3 special henchmen

5. Added animations to bullets that turn or stop during Chapter 3 Boss Phase 1 pattern

6. Main screen image and direction added + UI layout adjustment


This is a link where you can check the main screen before and after the change.
Image : https://twitter.com/ghktnqnsl/status/1663488637491900417
Movie : https://twitter.com/ghktnqnsl/status/1663488204702617602


2023/06/26 - Demo Ver 0.05 Update

1. We are refining the image and direction of the cave that will appear in the middle of chapter 4 to the middle of chapter 6 in normal mode.

2. I have learned the particle system in Unity, and I am applying it if there is a part where I can use it properly.

(Currently, the particle system is added to the effect of defeating the henchman or boss, and it is included in the menu selection of the main screen, and it is used for the effect of the soul appearing in part of Chapter 5.)

This is the link of the production with particles applied!

Defeat: https://twitter.com/ghktnqnsl/status/1671480247764811776
Main screen: https://twitter.com/ghktnqnsl/status/1671480799970070528

3. Improved the effect image that appears when destroying.

This is a link with only improved effects!
https://twitter.com/ghktnqnsl/status/1670626225549885440

4. Non-cave backgrounds are also constantly being refined.

First of all, here is a video link with the background trimmed!
https://twitter.com/ghktnqnsl/status/1668220391037468675


2023/07/24 - Demo Ver 0.06 Update

Particles have been added to queue waiting menus on the main screen and the screen where you select to start the game! 

main screen Link : https://twitter.com/ghktnqnsl/status/1671480799970070528


2023/08/12 - Demo Ver 0.07 Update

1. Improved the image effect coming down from the non-play screen (main screen, game selection screen, epilogue screen, settings) 

2. Darken the game selection screen background 

3. Improved all images on the intro screen

Example link -> https://twitter.com/ghktnqnsl/status/1689479739717853185 

 

2023/09/07 - Demo Ver 0.08 Update

1. The gameplay demo video that appears after the intro screen in the game has been updated. 

2. In the tutorial, the types and functions of items were explained before explaining the in-game functions and UI, and the items appearing in the dummy section were changed to match the order of function introduction. 

 

2023/10/10 - Demo Ver 0.09 Update

1. Epilogue on the main screen has been changed to Ending Replay. 

2. Music Room on the main screen has been changed to Another Story. 

3. Bonus Image has been added to the bottom left of the main screen. 

4. Some text and background color of the Creator List, which can be accessed by pressing the X key on the main screen, have been changed. 

Ending Replay is unlocked by clearing Chapter 7 or the Hidden Stage in the game's normal mode.

You can enter Another Story without unlocking the menu itself, but to view the contents (information and story of each boss character), you need to clear the hidden stage in normal mode and BR mode, respectively. 

(The Ending Replay, Another Story, and Bonus Image menus cannot be accessed in the Demo version. These will be available in the full version to be released later.)


2023/10/31 - Demo Ver 0.10 Update

We have improved the patterns of some bosses where the start delay was too long.

 

2023/12/09 - Demo Ver 0.11 Update

1. The hit point of the player character [Seon Hye-yoon] has been modified to be the same as [Cho Yeon-seul]. 

2. Fixed the issue where the breaking sound of the red mask in the last pattern of the boss in Chapter 3 was not adjusted by adjusting the sound effect size. 

3. The obtainable range of items that appear when defeating enemies has been increased, and the tracking speed of items (scores, goods) that track the player has been increased. (Bonus Image unlock items are not included.)


Download

Download
Story in the Dream World 3 -SIMM- Demo 0.11 Ver.zip 281 MB

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